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ColorTris

Hra.cs

c-sharp

using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace ColorTris
{
    /// <summary>
    /// This is the main type for your game
    /// </summary>
    public class Game1 : Microsoft.Xna.Framework.Game
    {
        GraphicsDeviceManager graphics;
        SpriteBatch spriteBatch;
        private Texture2D kostkyPozadi, mraky, pozadi;
        public SpriteFont fontCourierNew, fontBlox, fontBloxMaly;

        public int sirkaOkna = 1280, vyskaOkna = 720; /// proměnné výška, šířka
        public Game1()
        {
            graphics = new GraphicsDeviceManager(this);
            Content.RootDirectory = "Content";
        }

        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here
            graphics.PreferredBackBufferWidth = sirkaOkna;
            graphics.PreferredBackBufferHeight = vyskaOkna;
            graphics.IsFullScreen = false;
            graphics.ApplyChanges();
            base.Initialize();
        }

        /// <summary>
        /// LoadContent will be called once per game and is the place to load
        /// all of your content.
        /// </summary>
        protected override void LoadContent()
        {
            // věci k načtení
            spriteBatch = new SpriteBatch(GraphicsDevice);
            pozadi = Content.Load<Texture2D>(@"Sprity\pozadi_level");
            kostkyPozadi = Content.Load<Texture2D>(@"Sprity\pozadi_kostky");
            mraky = Content.Load<Texture2D>(@"Sprity\spr_mraky");

            fontCourierNew = Content.Load<SpriteFont>(@"Fonty\font_courier_new");
            fontBlox = Content.Load<SpriteFont>(@"Fonty\font_blox");
            fontBloxMaly = Content.Load<SpriteFont>(@"Fonty\font_blox_maly");


            // TODO: use this.Content to load your game content here
        }

        /// <summary>
        /// UnloadContent will be called once per game and is the place to unload
        /// all content.
        /// </summary>
        protected override void UnloadContent()
        {
            // TODO: Unload any non ContentManager content here
        }

        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            // Allows the game to exit
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
                this.Exit();

            // TODO: Add your update logic here

            base.Update(gameTime);
        }

        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);
            spriteBatch.Begin();
            spriteBatch.Draw(kostkyPozadi, new Vector2(0, 0), Color.White);
            spriteBatch.Draw(mraky, new Vector2(0, 0), Color.White);
            spriteBatch.Draw(pozadi, new Vector2(0, 0), Color.White);
            spriteBatch.End();
            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }
    }
}

Neformátovaný

Přidáno: 6.8.2013
Expirace: Neuvedeno

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Autor: KlimiCZ
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